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- === Wizard and Debugging Modes ===
-
- There are two ways of fiddling with the game: Wizard mode and debugging
- mode. Both mark your savefile and prevent your character from making
- the high score list. You will be warned when you enter wizard or
- debugging mode and will have to confirm that you really wish to do so
- by pressing 'y' at the appropriate prompt.
-
-
- === Wizard mode ===
-
- Wizard mode does nothing else except keep your character alive, provide
- verbose information on all damage you do to monsters, and explain why
- an object disappears. To enter wizard mode, hold down the ctrl key and
- press 'w'.
-
-
- === Debugging mode ===
-
- Debugging mode is a bit more useful. To enter debug mode for the first
- time, hold down the ctrl key and press 'a', and respond yes to the
- warning and question the game provides you with. Any command you type
- immediately after holding down the ctrl key and press 'a' will be
- processed as a debug command. The debug commands are:
-
- "ESC": Cancel the debug prompt.
- '"': Generate spoliers on artifacts, objects and monsters.
- 'a': Cure everything that ails you.
- 'b': Asks you for a target on screen, and takes you there.
- 'c': Create any object. This command brings up a screen to choose a
- general object kind, then a screen to select a specific object.
- 'd': Detect everything.
- 'e': Edit character's internal statistics, experience, and gold.
- 'f': *Identify* an object.
- 'g': Uses a command count to generate that many good or better quality
- objects. May take a command count.
- 'h': Rerolls all your level bonuses to base hitpoints, and displays a
- figure indicating how they compare to the average (the life
- rating).
- 'i': Identify an object.
- 'j': Jump to any level.
- 'k': Display some screens of information about the player.
- 'l': Learn about all objects with a generation level less than or equal
- to the command count. Requires a command count.
- 'm': Magic map the local area.
- 'n': Use the command count to summon the monster with that index.
- Requires a command count. Consult r_info.txt for monster
- indexes.
- 'o': Tweak an object's quality, pval, bonuses to Skill, Deadliness,
- and armour class, and quantity. Don't forget to 'a'ccept the
- changes when done. This command also allows you to roll up a very
- large number of objects, and find out how good your object is
- compared to others of its type.
- 'p': Phase door.
- 'q': Marks current quests as completed.
- 'r': Recieve Chaos Patron gift/punishment. A command count may be used
- used to specify which gift you wish to recieve. For a list, go to
- the Chaos Patron spoiler page, and start from the first entry of
- the 'What can they do?' section, starting with one.
- 's': Use the command count to try summoning that many random monsters
- or monster groups. May take a command count.
- 't': Teleport.
- 'u': Ultimate mapping - Illuminate EVERY square on the level.
- 'v': Uses a command count to generate that many excellent or better
- quality objects. May take a command count.
- 'w': Fully wizard-light the level, including vaults.
- 'x': Add the command count to player experience, or double current
- experience and add one. May take a command count.
- 'z': Either use maximum sighting range or a command count to remove
- all monsters up to that range. May take a command count.
- 'A': Prints your current alignment.
- 'C': [To be completed].
- 'F': do_cmd_wiz_feature. Takes a command count.
- 'H': Summons a group of similar creatures(never OOD).
- 'M': Get a Mutation. Use the commmand count to specify a mutation.
- 'N': Summon a pet. Must use command count to specify index # of pet.
- 'Z': All the monsters on the level vanish (not killed).
- '_': Debugs the monster flow code.
- '@': Activates a python script of your choice. (For future use).
-
- To enter a command count: type '0', enter the number desired, and press
- enter. When prompted for a command, hold down the ctrl key and type
- 'a', then immediately enter a debug command.
-